Bloom
A bloom post-processing effect is a visual enhancement technique commonly used in computer graphics and video games to simulate the appearance of bright objects.
The bloom effect works by extracting the high-intensity portions of the image and spreading their luminance values to the surrounding pixels. This process mimics the way our eyes perceive bright light sources, which often causes a "bleeding" effect or a halo of light. By replicating this phenomenon, the bloom effect adds a sense of realism and cinematic quality to the rendered scene.
Postprocessing Package Reference
Properties
Name | Descriptions |
---|---|
| How the original image and the effect are blended together, in most cases it does not make sense to deviate from the default value. |
| If mipmaps are used for the blurring in the bloom effect. |
| The bloom intensity. |
| Controls the smoothness of the luminance threshold. |
| The luminance threshold. Raise this value to mask out darker elements in the scene. |
| The size of the blur kernel, only works when |