Chromatic Aberration
Chromatic aberration is a post-processing effect commonly used in computer graphics and video games to simulate a lens aberration that occurs in real-world cameras and lenses. It introduces a color fringing effect around the edges of objects, caused by the different wavelengths of light being refracted at slightly different angles as they pass through a lens.
Postprocessing Package Reference
Properties
Name | Descriptions |
---|---|
| How the original image and the effect are blended together, in most cases it does not make sense to deviate from the default value. |
| The modulation offset. Only applies if |
| The effect offset in the x direction. |
| The effect offset in the y direction. |
| Whether the effect should be modulated with a radial gradient. |