Chromatic aberration is a post-processing effect commonly used in computer graphics and video games to simulate a lens aberration that occurs in real-world cameras and lenses. It introduces a color fringing effect around the edges of objects, caused by the different wavelengths of light being refracted at slightly different angles as they pass through a lens.
How the original image and the effect are blended together, in most cases it does not make sense to deviate from the default value.
The modulation offset. Only applies if
The effect offset in the x direction.
The effect offset in the y direction.
Whether the effect should be modulated with a radial gradient.