Use the Extract Mesh UV component in order to extract the list of texture coordinates associated with each vertex of a mesh. The output is a list of Points {X,Y,Z} whose the two first coordinates (X and Y) contain the value of the texture coordinate of the vertex. The order of coordinates in the list corresponds to the order of the various list outputs of the Deconstruct Mesh component, therefore it is convenient to match each vertex with its coordinate. In the following example, we construct a text tag showing the value of the coordinate for each vertex of a sphere mesh:

The component returns an empty list if no texture coordinates are stored in the mesh.