Use the Split by Orientation component to splits breps or meshes into groups of faces for texturing. Faces will be grouped by their normal vector and in case of meshes, texture coordinates can be also applied by using the “dx” and “dy” inputs. Any remaining faces that don’t match the default normal vectors will be added to a planar or unplanar group.
Use the “Angle of Tolerance” input (in degrees) for unwelding and splitting meshes. If you don’t give an angle greater than 0, the mesh won’t be unwelded and will be taken as a single face, preventing the split. The last input is a boolean element which defines wether the breps should be meshed.