Use the Transform Texture UV component when your meshes already have defined texture coordinates but need to be adapted. The most common useful transformations are scaling, rotating and moving, and they can be compounded to create different effects:

If no texture coordinates are defined in the mesh, or if you need to overwrite them completely, it is recommended to use the texture mapping components that the “Human” plugin offers and which is supported on ShapeDiver.

Additionally, you can randomly shift texture coordinates to create more natural patterns with the “RandomizeX” and “RandomizeY” inputs. You could use this when you want to apply a wooden texture in consecutive elements, for instance.