Version 3
Please note that the major version of Viewer 3 has increased from version 2 to version 3. The term Viewer 2 in our documentation refers to an older, completely different implementation. If you are unsure whether you are using Viewer 3, you can check the browser console, which clearly indicates if Viewer Version 3 is being used, or contact us for assistance.
For Viewer Version 3 and beyond we moved to Github Release Notes, you can check them out here.
Version 2.12 (30/11/23) - Mastodon
This targets of this release were general API, camera and performance improvements.
Camera:
-
improved camera speed and usability on mobile
-
added panning with two fingers instead of three on mobile
-
implemented new turntable controls
Post-Processing:
-
line geometry and the ground plane shadow do not create ambient occlusion anymore
Performance:
-
improved shader re-usage
-
improved bounding box creation
-
improved environment map loading when applied directly to materials
-
improved file size for gltf conversion
-
memory performance improvement for textures and geometries
General
-
added cancelCustomization function to cancel a current customization
-
added customizeResult function to only receive the response body of the customization
-
improved access to parameter values
-
customize function now allows additional parameters
-
added loadCachedOutputs function to load already cached outputs
-
made busy spinner inverted to its background color
-
busy spinner is now enabled while the scene is not shown
-
implemented events for output updates
OUTPUT_UPDATED -
improved
updateCallbackresolutions -
bugfixes:
-
fixed issue where hidden characters in Tag3D elements caused issues in AR
-
fixed background alpha not being applied correctly
-
Version 2.11 (13/10/23) - Led Zeppelin
This target of this release was the finalization of the post-processing effects and additionally some performance improvements.
Post-Processing
-
Breaking Change: From this release on, the post-processing effect SSAO is enabled by default for all models. You can either disable it via the platform or via the API as shown in this example.
-
Post-Processing allows the usage of various effects as can be seen in the help desk documentation of it. These effects include:
-
It is also possible to create custom effects.
Performance
-
new caching functionality that can especially improve the performance in slower networks and can limit data usage
-
the caching of downloaded data was improved and can now be manually adjusted
-
added option
waitForViewportUpdateto enable waiting for viewport update -
shader and texture compilation changes
-
three.js texture caching in consecutive calls
General
-
added a new function to request multiple exports at once
Version 2.10 (19/09/23) - Kyuss
This target of this release was the improvement of the viewer in various areas. Additionally, a WIP of the post-processing feature was added.
HTML Elements
-
general performance improvements when HTML elements are enabled in the scene
-
visibility improvements when HTML elements are hidden by geometry
Attribute Visualization
-
general performance improvements with attribute visualization
-
usability improvements for object selection
-
general fixes regarding material application
Interactions
-
improvement of interactions when using transformations
-
grouping of nodes for interactions via id
-
improvement of event data for interactions
-
bug fix in multi-selection when clicking outside of the visible scene
Error Handling
-
passing of server errors to the user
-
exporting of error types and type guards
Gem Stone Rendering
-
general performance improvements for gem stone rendering
-
improved application of gem material shader
-
fixed gem material shader issues on iOS
Multiple Viewports - Multiple Sessions
-
improved busy mode when using
excludeViewports -
HTML element for multiple viewports improvement
General
-
creation of session with
guidandjwtTokeninstead ofticket -
spinner and logo adjustments depending on absolute device size
-
jwtToken with varying permissions can be replaced on runtime
-
events to estimate the progress of tasks
-
restrictions on allowed parameter inputs
-
improved camera movement functions
-
scene cleanup after unexpected exit
-
bugfixes:
-
ground plane shadows setting was not imported with viewer settings
-
duplicate geometry during update calls
-
html tags were not removed during update calls
-
transformations were not evaluated after loading cached geometry
-
export request with specific parameter values
-
environment map intensity was not consistently applied
-
touch event issues on specific devices
-
Version 2.9 (25/05/23) - Jimmy Eat World
This target of this release was to improve the usability of the viewer on various ends and provide new tools to improve the general usability. Additionally, we exposed new settings for environments.
New Features
-
expose progress while loading data (example)
-
implemented improved error handling (example)
-
improved tag hideability (example)
-
exposed the version of the viewer as a property
New Settings
-
update viewer settings to version
1.4.1 -
implemented new setting
environmentMapBlurriness(example, available as a setting on the platform) -
implemented new setting
environmentMapIntensity(example, available as a setting on the platform) -
implemented new setting
environmentMapRotation(example, available as a setting on the platform) -
implemented new setting
defaultMaterialColor(example, available as a setting on the platform)
Interactions
-
exposed more data for interaction events (example)
General
-
Breaking Change: the properties
mode,material,standardMaterial,attributeMaterial,materialVariantsandeffectsMaterialwere removed from thePrimitiveDataand added to theGeometryData -
improved GLTF converter performance
-
separation between primitive and geometry caching
-
disallowed instagram browser on iOS for AR viewing as it is not supported there
-
bugfixes:
-
task event information was not correct for parallel customizations
-
removed empty nodes from gltf creation
-
added target property for bufferViews in gltf creation
-
restricted event forwarding on mobile devices to not accept click events
-
fixed initial parameter values not working correctly (example)
-
shader adjustements only on initial load
-
default material change for vertex colors
-
AR model generation is now restricted to the viewport that is used
-
Version 2.8 (20/04/23) - Interpol
The main goal of this release were performance and memory consumption improvements. Improvements were made in various areas such as:
-
geometry loading
-
geometry processing
-
the rendering loop
-
interactions
From this release on, a user has to implicitly call updateVersion on any node that was changed, otherwise those changes won’t be visualized in the scene. Previously this was done in some cases for the user which lead to performance issues and inconsistencies. Therefore, if you are having issues after updating to this version, make sure to call updateVersion whenever you add/change/remove data of a node or change one of its properties.
Other Notes:
-
restricted the AR scale to 0.001 due to limitations with the USDZ converter
-
removed sentry
-
added new API function restrictEventListeners
-
removed manual context re-creation
-
added the restriction parallelGlTFProcessing to restrict how many glTFs can be loaded in parallel
-
added setting consoleBranding to minimize the console branding
-
bugfixes:
-
removal of normalized attribute scaling
-
removed axios error interceptors
-
Version 2.7 (23/03/23) - High Vis
-
improved color management
-
three.js update to
0.148.0 -
improved error handling on mobile devices
-
bugfixes:
-
waiting for initial settings when loading session before viewport
-
transmission can now be combined with opacity
-
bounding box calculation in regards to transformations
-
Version 2.6 (14/12/22) - Green Day
-
traverseData function for TreeNodes
-
new environment enum ENVIRONMENT_MAP_EMPTY with properties
NONE(black to white gradient) andNULL(no environment map) -
geometry and sdtf sdk updates
-
bugfixes:
-
gemstones memory leak
-
gemstones animations
-
shadows on transparent objects
-
transparent objects depth write
-
Version 2.5 (10/11/22) - Frank Carter & The Rattlesnakes
-
changed default light properties to make it easier to work with them
-
enable JWT authorization for sdTF files
-
environment maps can now be set per material
-
allow the saving of no light scenes
-
toggle the rendering of all lights
-
bugfixes:
-
environment geometry was not positioned at the bottom of the scene
-
dragging without a drag anchor or drag origin always resetted to the origin
-
html anchors are now hidden when the node or a parent is hidden
-
initial point size after customization
-
Version 2.4 (7/11/22) - Enter Shikari
-
created possibility to create a QR code for AR
-
rounding of numeric parameters is now automatic
-
documentation improvements
-
bugfixes:
-
point size was not assigned correctly
-
orthographic camera projection had an offset
-
Version 2.3 (17/10/22) - Don Broco
-
ground shadows without a ground plane (
groundPlaneShadowVisibility,groundPlaneShadowColor) -
reset functionalities (
resetParameterValues,resetSettings) -
parallel customization requests (
customizeParallel) -
documentation improvements for viewer features
-
exposed utility functions (
convert3Dto2D,raytraceScene)
Version 2.2 (01/09/22) - Cleopatrick
-
performance improvements
-
cloning of animations
-
new default camera setup
-
interaction opacity options
-
improved error messages
-
documentation of feature packages
-
exposed new event properties for interaction events
Version 2.1 (03/08/22) - Biffy Clyro
-
performance improvement of material loading
-
configurable attribute visualization materials
-
viewport settings access
-
default camera setup
Version 2.0 (27/07/22) - Arctic Monkeys
-
refactoring of API
Version 1.15.7 - Once Upon a Time in America
-
implemented animation pivot option
Version 1.15.6 - The Other Guys
-
bugfix: animated spinner on iOS
-
implemented loading of data via geometry SDK
Version 1.15.5 - Oliver Twist
-
multi select
-
spinner positioning
Version 1.15.4 - Olympus Has Fallen
-
improved applySettings functionality
Version 1.15.3 - Ocean's Thirteen
-
update to new sdtf package
Version 1.15.2 - Ocean's Twelve
-
removed direct links
Version 1.15.1 - Ocean's Eleven
-
update geometry sdk version
Version 1.15.0 - Once Upon a Time... in Hollywood
-
busy spinner
-
animated logo
Version 1.14.16 - Night and the City
-
different three.js extension
Version 1.14.15 - Near Dark
-
three.js update
Version 1.14.14 - Nights Of Cabiria
-
bugfixes: SelectOnUpManager
Version 1.14.13 - Notorious
-
implemented SelectOnUpManager
Version 1.14.12 - Nightmare Alley
-
changed default background logo color
-
added value support for applySettings
-
implemented displacement mapping
Version 1.14.11 - A Night at the Opera
-
bugfix: event listeners
Version 1.14.10 - The Nanny
-
bugfix: light scene reassignment
-
materialDataCollection removal
-
added MaterialVariantsData to exports
Version 1.14.9 - Nashville
-
material accessibility
Version 1.14.8 - National Treasure: Book of Secrets
-
bugfix: error handling
Version 1.14.7 - National Treasure
-
bugfix: intersectionEngine viewer exclusion
Version 1.14.6 - Napoleon
-
bugfix: scene tracing with multiple viewers
Version 1.14.5 - Nosferatu: a Symphony of Terror
-
bugfix: session cancellation
-
bugfix: GLTFConverter visibility check
-
exposed calculateZoomTo
Version 1.14.4 - Night of the Living Dead
-
bugfix: blur events
-
renamed blur events to busy events
Version 1.14.3 - A Nightmare on Elm Street
-
bugfix: animation reset
-
utils/mime-type readme
-
busy mode events
Version 1.14.2 - Night at the Museum
-
bugfix: loading of non-binary glTF
-
bugfix: s-parameters as string
-
changed default color
-
disable AO on Chrome / MacOS
-
separate mime-type package
-
output messages as warnings
Version 1.14.1 - No Country For Old Men
-
bugfix: light assignment
Version 1.14.0 - The Naked Gun
-
new gltf material extensions
-
gltf animations
-
gltf performance improvements
-
group property for exports
Version 1.13.10 - Madagascar 2
-
bugfix: box clamping
Version 1.13.9 - Madagascar
-
bugfix: deselectOnEmpty re-implementation
Version 1.13.8 - Matrix Resurrections
-
possibility for no effectMaterial
Version 1.13.7 - Matrix Revolutions
-
bugfix: material assignment
-
bugfix: scene settings import
Version 1.13.6 - Matrix Reloaded
-
deselectOnEmpty option for SelectManager
Version 1.13.5 - Matrix
-
bugfix: material assignment
Version 1.13.4 - Mad Max: Fury Road
-
bugfix: AR centering moved to gltf converter
-
strict versioning for viewer settings
-
AR in-app scaling on per default
Version 1.13.3 - Mad Max Beyond Thunderdome
-
removed autoScaling
-
ar centering
Version 1.13.2 - Mad Max 2: The Road Warrior
-
bugfix: dataURI pass through
Version 1.13.1 - Mad Max
-
improved AR capabilities
-
bugfix: environment artefacts
-
bugfix: export request parameter values
Version 1.13.0 - Memento
-
improved AR capabilities
-
gltf converter fixes
-
bugfix for texture loading
-
bugfix: html anchor data
Version 1.12.5 - La La Land
-
bugfix: old viewer light settings
-
bearer token refresh functionality
-
retry only for JWT_VALIDATION_ERROR
Version 1.12.4 - LA Confidential
-
deploy comments in npm package
-
data exposing
-
test adaptions
Version 1.12.3 - The Lion King
-
doc updates
Version 1.12.2 - The Lord of the Rings: The Return of the King
-
bugfix: surface display
-
bugfix: old default light scene reconstruction
-
removed reflect-metadata requirement
-
displaying output and export errors
-
branding options
-
canvas error messaging
-
HTMLElementAnchorData structure update
-
improved SVG support
-
metalness / roughness 3d tag defaults
-
maxWaitTime for exports
-
viewer status updates
-
error logging
Version 1.12.1 - The Lord of the Rings: The Two Towers
-
bugfixes
Version 1.12.0 - The Lord of the Rings: The Fellowship of the Ring
-
new rendering settings
Version 1.11.12 - Kick-Ass 2
-
bugfix: environment map rotation
Version 1.11.11 - Kingdom of Heaven
-
bugfix: multiple transformations
-
bugfix: alpha color updates
-
persistent updates integration
Version 1.11.10 - Kung Fu Panda 3
-
bugfix: default color / material
Version 1.11.9 - Kung Fu Panda 2
-
added new event types
Version 1.11.8 - Kung Fu Panda
-
attribute visualization updates
Version 1.11.7 - Knives Out
-
output update functionality
Version 1.11.6 - Knocked Up
-
bugfix: performance improvements
-
bugfix: envMap rotation
-
bugfix: animations
-
bugfix: http-client
-
improved closing and error behavior
-
improved data loading
-
data loading and gltf matrix fixes
Version 1.11.5 - Kong: Skull Island
Version 1.11.4 - The King’s Speech
Version 1.11.3 - The Killing
-
updated viewer settings
-
gltf download improvements
Version 1.11.2 - Kick-Ass
-
implemented proper error handling and messaging
Version 1.11.1 - King Kong
-
sentry error logging improvements
Version 1.11.0 - The Karate Kid
-
sdk version update and parameter initial values
Version 1.10.15 - John Wick
-
bugfix: file-upload
-
mobile tests
Version 1.10.14 - Justice League
-
attribute visualization adaptions
-
optional flag to not load outputs
Version 1.10.13 - Juno
-
session management
-
new exports
Version 1.10.12 - Jumper
-
deployment script adaptions
-
internal versioning adjustments
Version 1.10.11 - Jumanji
-
update for deployment process
Version 1.10.10 - Jay and Silent Bob Strike Back
-
update for deployment process
Version 1.10.9 - Jack the Giant Slayer
-
bugfix: default camera assignment
Version 1.10.8 - Jack Reacher
-
bugfix: default camera assignment
Version 1.10.7 - Jackass: The Movie
-
tests
Version 1.10.6 - The Jungle Book
-
bugfix: starting camera
Version 1.10.5 - Jerry Maguire
-
image caching in backend
-
http-client adaptions
Version 1.10.4 - Jaws
-
attribute visualization tests
-
layer coloring
Version 1.10.3 - Jackie Brown
-bugfix: import error
Version 1.10.2 - Jason Bourne
-
bugfix: camera settings application
-
error handling improvements
Version 1.10.1 - Joker
-
bugfix: output content updates
-
refactoring of default light scenes
Version 1.10.0 - Jurassic Park
-
sdk2 implementation
-
test adaptions
-
error responses
Version 1.9.0 - I am Legend
-
attribute visualization feature
-
cdn adaptions
Version 1.8.14 - The Hunger Games - The Mockingjay - Part1
-
bugfix: tag2d removal
-
material preset gltf extension
-
string sanitization
Version 1.8.13 - The Hunger Games - Catching Fire
-
initial parameters
-
vertex colors for 4-byte aligned vertex color data
Version 1.8.12 - The Hunger Games
-
tag3D AR improvements
-
deployment adaptions
Version 1.8.11 - Harry Potter and the Deathly Hallows - Part 2
-
bugfix: material assignment
-
version iframe page
-
outputloader improvements
Version 1.8.10 - Harry Potter and the Deathly Hallows - Part 1
-
bugfix: settings loading
Version 1.8.9 - Harry Potter and the Half-Blood Prince
-
interface improvements
Version 1.8.8 - Harry Potter and the Order of the Phoenix
-
removal of unused events
-
adapted event system
-
new tests
Version 1.8.7 - Harry Potter and the Goblet of Fire
-
bugfix: groundplane and grid
-
bugfix: mobile events
Version 1.8.6 - Harry Potter and the Prisoner of Azkaban
-
interfaces improvements
Version 1.8.5 - Harry Potter and the Chamber of Secrets
-
bugfix: material loader
-
bugfix: alphaMap
-
bugfix: ar material assignment and color attributes
-
bugfix: transparency assignment
-
gltf loader improvements
-
AR fixes
Version 1.8.4 - Harry Potter and the Philosopher's Stone
-
type improvements
Version 1.8.3 - Home Alone
-
updated examples
-
node added to output
Version 1.8.2 - Heat
-
typo
Version 1.8.1 - Happiness
-
typo
Version 1.8.0 - Halloween
-
CDN restructuring
-
attribute visualization fixes
-
tests
Version 1.7.1 - Gladiator
-
bugfix: glossy specular material
-
bugfix: duplicate camera at startup
-
expanded outputs to contain data
-
examples and tests
Version 1.7.0 - Ghostbusters
-
implementation of interactions
-
interaction tests
Version 1.6.7 - The Fugitive
-
bugfix: initial settings loading
-
new tests
Version 1.6.6 - Frankenstein
-
bugfix: empty settings
-
viewer visibility adjustments
-
differences in scene tree traversal
-
data / event restructuring
-
improved material loading
-
preparation for interactions
Version 1.6.5 - Fight Club
-
separation between session init and output loading
Version 1.6.3 - The Fifth Element
-
bugfix: closing sessions/viewers before they are open
Version 1.6.2 - Fargo
-
bugfix: v3 settings conversion
Version 1.6.1 - Fahrenheit 9/11
-
doc improvements
Version 1.6.0 - The Fellowship of the Ring
-
doc improvements
-
deployment scripts
Version 1.5.* was used for internal deployment changes
Version 1.4.10 - El Dorado
-
bugfix: AR on iPad > 13.0
-
deployment process
Version 1.4.9 - Eagle Eye
-
bugfix: gltf conversion for AR
-
api doc
Version 1.4.8 - Eat Pray Love
-
Sentry improvements
Version 1.4.7 - Easy A
-
Sentry improvements
Version 1.4.6 - Elephant
-
AR improvements
-
Sentry improvements
Version 1.4.5 - 8 Mile
-
bugfix: gltf conversion
-
CDN adaptions
Version 1.4.4 - Edward Scissorhands
-
bugfix: applySettings
Version 1.4.3 - Elf
-
bugfix: AR on some iOS devices
-
bugfix: applySettings
-
bugfix: stopped event propagation
-
attribute visualization in AR
-
AR animations
-
recreated 'none' environment (SS-3563)
Version 1.4.2 - Edge of Tomorrow
-
bugfix: doc
Version 1.4.1 - E.T.
-
bugfix: always display viewer versions
-
bugfix: AO makes grid re-appear
-
bugfix: environment change, scene update
-
bugfix: clear color, gamma correction
-
bugfix: sentry error catching
-
custom visibility for objects (SS-2513)
-
zoomTo with paths (SS-2951)
-
refactored node path naming
-
implemented animations (SS-2508)
Version 1.4.0 - Eternal Sunshine of the Spotless Mind
-
attribute visualization feature (SS-2519)
-
separation of StandardViewer and AttributeViewer
Version 1.3.1 - Die Hard
-
patching of tooltip SS-3438
Version 1.3.0 - Dirty Dancing
-
bugfix: setting to depth to true, for firefox
-
bugfix: transparency, implementation of manual renderOrder (SS-2360)
-
bugfix: environment map started with upper case (SS-3501)
-
bugfix: wrong content-type for file upload (SS-3504)
-
bugfix: storing of output if version stays the same (SS-1423)
-
improved anti-aliasing on lines (SS-805)
-
adjusted light bias (SS-938)
-
implemented ambient occlusion intensity setting (SS-564)
-
adapted logic for BB computation for gltfV1 (SS-3451)
-
logic for automatic node assignment and parameter update (SS-931)
-
evaluation of texture unit count (SS-1127)
Version 1.2.4 - City Of God
-
bugfix: rendering on resizing
-
bugfix: storing of new session properties on new backend
Version 1.2.3 - Con Air
-
bugfix: camera assignment
Version 1.2.2 - Casino
-
implemented and exported all interfaces for the api
-
AR api completion (SS-3461, SS-3462)
Version 1.2.1 - Cabaret
deployment error, superseded by 1.2.2
Version 1.2.0 - Casablanca
-
adding and removing of lights was moved from
ViewertoLightScene -
setter and getters reconstruction compared to update/read-only approach
-
merged creation and initialization of
SessionandViewer
Version 1.1.1 - Back To The Future 2
-
method to add settings, or sections of the settings (SS-3460)
Version 1.1.0 - Back To The Future
-
bugfix: zoomTo (SS-3450)
-
implementation of settings 3.0
-
parameter history feature (SS-2506)
-
sentry logging refinements
-
glTFv1 transformations (SS-2734)
-
math geometry implementations (SS-2960)
-
improved performance of BB computation (SS-3177)
-
API adaptions, camera options now optional
-
simplified camera API
-
simplified light API
-
capturing of three.js errors (SS-285)
-
added new tests
-
added color conversion functionality to color parameters (SS-2885)
-
adapted API doc (SS-2861)
Version 1.0.5 - Austin Powers: International Man of Mystery
-
bugfix: GLTFConverter, added mimeType
-
bugfix: endless loop when session was closed
-
added AR implementation via API
-
adapted glTF loading
-
added new tests
-
glTF loading and versioning is now combined
Version 1.0.4 - Annie Hall
deployment error, superseded by 1.0.5
Version 1.0.3 - Apocalypse Now
-
bugfix: default camera position
-
bugfix: anchors were not removed on scene update
-
AR api implementation
-
changed default logging level
-
changed examples
Version 1.0.2 - American Beauty
-
bugfix: hidden parameters
Version 1.0.1 - Amelie
-
bugfix: preset material transparency
-
bugfix: multiple sessions at once
Version 1.0.0 - Ace Ventura: Pet Detective
-
updated browserstack tests
-
implemented new sd-dtos