Version 1.11

September 28th, 2022

  • A new version of the “glTF 2.0 Display” component allows the creation of named nodes in the glTF scene tree. Names can be attached as attributes to the geometric objects, using an attribute named name.

  • A hierarchical node structure can be created by using names that contain dots as separators. As an example, using the names house, house.room1.door, house.room1.window, house.room2.floor will result in the following node structure in the glTF:

    • house

      • room1

        • door

        • window

      • room2

        • floor

  • Multiple geometric objects can make use of the same name. All of these objects will be attached to the same named node.

  • Named nodes can easily be identified using the viewer’s API, in order to change their material, animate them, enable interactions, etc

Version 1.10

August 22nd, 2022

  • The new parameter type “Transform List” allows to attach a list of transformations as an attribute to geometric objects.

  • New components “Create Transform List” and “Explode Transform List”

  • Improvements to the “Mesh Loft” component

  • Import components (Geometry, Image, Text) now support Content-Encoding gzip and deflate

Version 1.9.4

May 17th, 2022

  • New “Mesh Patch” and “Mesh Loft” components in the utilities category of the plugin.

  • The dialogs for the text input and import components have been replaced by context menu items.

  • For documents containing hatches, the hatches are now imported as curves using our Import Geometry component. As an example, this means that all elements from AI (Illustrator) documents are imported

  • It is now possible to define names for materials using any of our material components. If a component does not have a "Name" input, or if the "Name" input is not specified, the name of the component is used. If this name is still the default name, a unique ID is generated instead. This ensures that all materials can be uniquely identified in the API.

  • The performance of the glTF 2.0 component has been improved.

  • Various fixes related to mime types for textures and imported files.

Version 1.9.3

March 22nd, 2022

  • New file format supported for exporting: FBX

  • New ShapeDiver Output component. This component can be used instead of the display components to send geometry to the viewer. It can also be used for attribute visualization in the viewer and will become central to many upcoming ShapeDiver features.

  • Better support for importing files containg blocks: block information is now included as attribute of the imported geometry.

  • Bugfix: when exporting 3dm files, the file version is corrected to match the version of Rhino running on the ShapeDiver servers.

  • The plugin now sends warnings in case groups are sent to the Display components.

  • Added the .ifc extension to the “Import Text” component

  • Bugfix regarding the “Attach Transformations” component: missing transformations in arrays do not happen anymore.

Version 1.9.2

February 21st, 2022

  • Added icon for the ShapeDiver Export options primitive component

  • Redrawing is now re-enabled after triggering export requests

  • The “Attach transformations” component is now compatible with the legacy ShapeDiver Display and External Display components

  • Dropdown inputs for the export options components are not re-generated every time the document opens anymore

  • The dll issue with the package manager in Rhino 6 is fixed

  • Improved casting of JSON properties to text

  • The glTF 2.0 Display component now previews transparency correctly

  • The Rhino 6 version of the Import Geometry component now supports vertex colors

  • The Rhino 6 version of the Import Geometry component now supports groups

  • Fixed several issues with the gltF export plugin